« Archives in December, 2012
25
December

Christmas 2012

Hello everyone!

Gees, how time flies. It seems that yet another Christmas has come around. A lot has happened for myself in the lead up to Christmas this year – I’m very close to graduating university (just need my work experience, which I almost have), I’m helping my team to finish our project from the semester, and I’ve actually had time to work on my own stuff (coding, gaming, etc). All-in-all, it’s been a really busy time.

Anyway, Merry Christmas to you all! I hope you enjoy whatever you have planned for the day, and stay safe.

Robert

21
December

Act of Valor

Hello everyone!

A few weeks ago now I watched Act of Valor. For those that don’t know this movie, it’s about an American Navy SEALs team who are tasked with taking out a terrorist threat. Sounds like most American action films, right? So what makes Act of Valor stand out from the others? Well, for starters, most of the cast for the movie are active-duty Navy SEALs.

Act of Valor was very fast-paced – maybe a little too fast for me, as I don’t feel I was able to take in the full story. The parts I was able to take in were well filmed, though. There were points where you were taken into the eyes of one of the team, making it feel like you were a part of the action. The acting from the SEALs wasn’t perfect, but I guess that can be expected when they may not have any formal acting experience. That said, they weren’t bad at the points where acting was needed for their part (the action sections of the movie). The special effects were also well done, and not over the top (at least, for most of the movie).

Overall, I enjoyed Act of Valor. It was definitely different to other action movies I’ve seen in the past. There are points that could have used some improvement, however they weren’t so bad as to ruin the movie. If you like fast-paced action movies, I suggest you take a look at Act of Valor.

Robert

16
December

Reaper Quicky #36 – The End is Nigh!

Hello everyone,

As I discussed at the start of the year, the world is supposed to “end as we know it” this year (for those that don’t remember that post, you can find it here). Well, that time is nearly upon us! In under a week, on the 21st of this month, the Mesoamerican Long Count Calendar will tick over to the next b’ak’tun.

What are you all going do in this last week before the end? Are you concerned? Excited? Indifferent? In case this is the end of the world, is there anything that you regret not doing at this point of your life? Leave your answers in the comments below.

10
December

Reaper Quicky #35

Hello everyone!

As some of you would know, I don’t typically keep up-to-date with the latest world news. There are some bigger stories that I hear about (eg. this one), but if I was asked for my opinion on something smaller I’d probably struggle to come up with an answer. Within the last week, however, I’ve taken notice of a series of stories that I usually wouldn’t think twice about – a prank call made by two little known radio presenters from Australia’s 2Day FM network to a nurse attending in Kate Middleton’s ward at the King Edward VII hospital in England (for those that have missed that story, Middleton is pregnant – story about prank call), and the results of the prank call (story about nurse’s suicide).

The presenters’ actions, although done for pure entertainment value, were wrong (at least, in my opinion). Admittedly, the nurse on the switchboard (who committed suicide) should have handled the call a bit better than she did, but I don’t feel it was her fault (and neither does the hospital, it seems). This all said, the presenters shouldn’t be held accountable for the nurse’s suicide – they weren’t to know their actions would lead to that result.

So, what do you think? Should the presenters have handled the situation differently? Are they to blame? Or is the nurse to blame for letting the call through? And why do you think that way? Leave your opinion in the comments below.

Robert

04
December

The Results Are In…

…and it’s all good news!

Just a very quick post for you all, to let you know my final results for university. In order of lowest to highest grades:

  • Mobile and Wireless Networks: 57 Pass
  • Business Management Systems: 66 Credit
  • High Integrity Software Engineering: 77 Distinction
  • Software Engineering (Honours) Project: 92 High Distinction

I’m really happy with those results. They’re actually in line with my results from my first semester of university, back in 2009. Not sure whether it’s enough to earn me the honours degree (yes, the one I did best in is the “honours” group project – that doesn’t mean anything), but I’m not too fussed if I get the honours or not. Either way, I’m just really glad to have completed my studies.

Robert

03
December

Mass Effect Series

Hello, everyone!

A year or two ago I found this game called “Mass Effect” in a local EB Games store. It looked decent by the case, so I decided to buy it and see what it was like. It turned out to be really impressive! It’s a futuristic, third person role playing game situated throughout our own galaxy. You take on the life of Commander Shepard in the hunt to save not only humanity, but a whole host of interesting species, from being destroyed by a race of sentient machines called “The Reapers”. An unfortunate event that has to occur in this beginning to the series is that one of your human team members must die (during the lead up to this point, you build up alliances with many different species from the game’s universe).

What made this game, and series, stand out from most for me was its choice system – every choice you make, world you visit, and path you follow affects the outcome of the entire game and series. For example, depending on which team member you leave to die (as mentioned above), it can become more difficult to perform a set task in a later mission or some other part of the game may not be possible to complete. This choice carries through into Mass Effect 2 (if you choose to use the save file from Mass Effect 1), where you meet up with the team member you saved. It also, finally, carries into Mass Effect 3 (again, if you choose to use the Mass Effect 2 save file), in that your relationship with them is tested further.

The prologue scene in Mass Effect 2 introduces a new species into the galaxy. At that point, you don’t know who they are. However, you do learn that they are very powerful – by the end of the prologue, the space ship is destroyed and Commander Shepard ends up dead (literally – exposure to the vacuum of space isn’t pretty). Of course, that’s not the end of the series just yet. Commander Shepard is brought back to life by a company (mentioned many times during Mass Effect 1) called “Cerberus”. The rest of this game involves finding out about the Collectors (the species introduced at the start of the game) while building up a team to take them out (basically the same as in Mass Effect 1). During one mission, you find out that these characters are the remnants of the race from the last cycle of the Reapers called the Protheans. Yes, you read that right, the story goes that the same thing happens over and over – in particular, every 50,000 years.

The choice system gained an overhaul for Mass Effect 2 – there are many more choices to be made, which make larger differences to the game (and into Mass Effect 3 as well), and many more chances for team members to be killed. There was also an overhaul to the transport system. In Mass Effect 1, there is no concept of fuel when travelling between star systems. Mass Effect 2 changed this, by adding in fuel and probes (used to probe a planet for consumable resources). More additions to the series was team member loyalty (earned by completing the team member’s side mission) and upgradable weapons, armour, and ship parts. Some of these upgrades allow the crew to survive further into the final mission against the Collectors, where others only help with small matters.

Mass Effect 3 changed everything. At least, in my opinion it did. A lot of the game’s mechanics received a massive overhaul, the ship became darker and changed layout, transportation between star systems and worlds became more costly (rightly so, though – the Reaper forces are taking over in this game), and missions became harder. Even with all this change, I’m actually impressed with the result. Every choice you have made throughout Mass Effect 1 and 2 are presented to you in some way right from the first scene. I found it amazing how they put a very large part of the storyline up to that point into the one introduction.

The rest of Mass Effect 3 is based around attempting to gain the loyalties of the many different species in the galaxy, and hopefully save Earth from the Reaper invasion. To do that, Commander Shepard needs to help the rest of the galactic community to fight off the Reapers, as well as Cerberus operatives who are trying to undo all the hard work. Throughout this game, there are many, many opportunities for team members to die. In fact, in my own play through, I found a few places where there was no choice but to let the character die to help Commander Shepard’s cause.

The final mission was very interesting, though. The trigger point of it is much further back than I expected, and interestingly there is a sort of mini checkpoint in the middle where you rally the troops for the final battle on Earth. This lead up to the final battle was different to what I was expecting, but it wasn’t bad. I won’t spoil the final moments of the game, for those of you that are interested in playing it for yourself. However, I will say that the ending (at least, the one that I ended with – there are 6 in the released version, plus more in the update version) is very spectacular.

To sum all this up, I really enjoyed the Mass Effect series. It was definitely something different from most other games that I play, and has somewhat opened up my mind to playing more a little like it (eg. the Assassins Creed series). I would definitely recommend the whole series to those of you that think it seems interesting.

Thanks for reading this review.
Robert